Scanned, simulation-ready objects and articulated scenes — physics-validated against the real items, exported as USD, URDF, and MJCF, and tuned so Isaac/MuJoCo policies transfer to hardware.
Each asset begins as a photogrammetry or structured-light scan. We retopologize the mesh, build collision geometry, measure mass and friction against the real object, and rig articulations.
The result drops straight into Isaac Sim or MuJoCo — and behaves like the object it came from.
Pretty meshes don't transfer; physics does. Every asset passes drop, slide, and grasp tests against recordings of the real object, with joint limits and torque checked on articulated parts.
Assets ship with their validation report — so you know the gap before you train across it.
Hundreds of validated, simulation-ready assets across the categories your robots meet — plus full articulated scenes. New scans weekly; we scan to order.
Mugs, bowls, utensils, bottles, packaged goods, and everyday clutter — the long tail of objects manipulation policies trip over.
Drawers, cabinets, microwaves, and doors with verified joint limits and torque response, exported as URDF / MJCF.
Toolboxes, hand tools, bins, totes, and boxes for logistics and light-industrial tasks.
Composed, physics-validated scenes — kitchens, benches, shelving — ready to drop into Isaac Sim or MuJoCo.
Every asset ships in the formats your simulator expects, with materials, collision meshes, and metadata intact.
Send us the physical objects from your deployment and we scan, rig, and validate them for your exact task.
Assets ship as layered USD with physics schemas applied — open the stage and simulate.
Hand-checked MJCF exports with solver-stable contact parameters and matched inertials.
URDF exports with collision and visual meshes split, ready for MoveIt and Gazebo workflows.
Material, texture, and dynamics randomization ranges ship with each asset for DR pipelines.
Send us the objects your task needs — your fixtures, your SKUs — and we add them to your private shelf.
Clear commercial licensing for model training, evaluation, and redistribution inside your org.
Tell us your simulator and your task family. We'll share the catalog and a starter pack of assets you can drop into a scene today.